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Spyro enter the dragonfly
Spyro enter the dragonfly













The team set out to produce a game with incredibly short loading times, but the final product can take over forty seconds to move between areas in the Playstation 2 version.

spyro enter the dragonfly

The final game suffers from very noticeable frame rate issues, countless graphical and gameplay glitches and incredibly unappealing graphics. This rather stressful work environment would begin to take its toll on staff at the studios. While Universal would mandate sweeping changes and revisions to the project very often, it would not grant the two teams the extra time or manpower needed to complete them. The two studios needed to be working closely together in order to have any chance of finishing the game on time. Eventually, however, the team's management would distrust each other, obviously leading to even more difficulties in development. The teams at Check Six and Equinoxe began the project on excellent terms, excited to begin work on such a popular franchise. The game would miss its initially promised 2001 release date, likely due to the constant changes and additions requested by Universal and competing visions from both Check Six and Equinoxe.

spyro enter the dragonfly

Nearly every element of the game's initial design documents would be scrapped and replaced. Universal's interference mandated that the project be entirely restarted a month into production, setting the tone for the kind of development process that would take place. Universal was very involved in the game's production, altering much of the team's original vision into something else entirely. Universal handed development duties for this new Spyro title to a pair of rather new development studios: Check Six Studios and Equinoxe Digital Entertainment.















Spyro enter the dragonfly